In this deck, I’m going to add 2 Rampage and 1 Enrage to heal my hero because Blood Frenzy deals a consistent damage to our hero.Ĥ. However, in most of the aggressive decks, like Mages and Rogues, people do not rely on healing. Wulvens and Priests are known for their healing abilities. However, I can have decent board control with the help of Crippling Blow and Retreat!Įach and every class of heroes in Shadow Era has its own healing abilities. So in my Boris deck, I don’t have such powerful board controlling cards as Mages and Priests do. For example, Priests have Tidal Waves and Mages have Supernova. And in situations where you don’t have allies, or the opponent has better, powerful allies than you, have some cards that can deal with them. īy “Board Control” I mean have enough allies on the board. And for additional drawing option, I’m going to add 3 Treasured Heirloom. The draw engine in warriors is Blood Frenzy. I’m going to build a Boris Skullcrusher deck. Okay, to make things clearer, I’ll build a deck as we proceed in this thread. The quickly you can use all the cards in your deck, the better the chance of winning the game. For example, Blood Frenzy for Warriors and Wrath of the Forest for Hunters and Wulvens. So while you’ll go through the full deck list, you’ll find that each class of heroes have their own draw engines. Here at the forums, we call such cards “Draw Engines”. Have enough cards to draw other cards.īy this I mean you need to have a few cards in your deck that are dedicated towards Even you’ll feel bored if the deck is not playable.ġ. A playable deck is the one which has enough cards to make it work smoothly. A good deck is the one that the opponent enjoys playing against, remember you are playing against a human being and he/she does feel bore if you keep on using the same annoying tricks. How to build a good, competitive and playable deck:įirst, about the title. This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.Hello new player! In this thread I’ll give you some tips and tricks to build decks, to gain experience in the Quick Matches in a fun way, and to raise your ranking to a decent level. I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era.
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